

Pet: I went with extra 15% Healing done and healing on kill (Cat Pet I belive).īoots: Footprints of Ahu Taka (+1 cast with Priest spell- useless, but +2 Dex and 15% more Healing done).įor War Caller (Devoted/Troubadour) I went with those in the end: Got later a few more but I was strong enough I didn't bother to swap.įor Fighter you may want Bracers of Greater Deflection as they give +7 Deflection which is something our Fighter has lower than Paldin. On Paladin you totally don't need that :D If you feel you lack Deflection you can either go Deflection Cloak + Grabbing Superior Deflection from Fighter Passives. Rings: Ring of the Solitary Wonderer: -35% duration to enemy effects on you when you solo and Entonia Signet Ring = +3 to all defenses (stacks 5 times) = +15 to all defenses.Ĭloak: The Giftbearer's Cloth as mentioned earlier stacks defenses with History skill. Tip: If you want to go for heavier armors make sure to grab Armored Grace from Fighter passives (give -25% recovery on heavy armors) Also I wont lie- I went for look too :D :D I went with first as DEX afflictions are imo worst and for INT I can always equip Modwyr if needed. Gives -20% Recovery (leave it at 15% Revovery only instead of 35%), +2 Max Power Pool (so +2 Resources), Short Health regen and depending on how you enchant it: resistant to CON, DEX and MIGHT Afflictions or INT, PER and RES afflictions. On top of that +2 CON.Īmulet: anything that gives +1/2 Intellect.Īrmor: Devil of Caroc breastplate- offers great balance between protection and recovery. Helemet: Fair Favor - 15% Hits to Crit and 20% more Crit Damage with Sabers, Rapiers, Daggers, Silletos and Sword.īelt: Undying Burden: +1 Athletics (good), grants another Second Wind (double super heal!), and reduce incoming damage by 10% and stack the lower your HP is up to 30%. With Devoted I was quite restricted to Sabers but Paladin could get some good combos with weapons. I aimed at everything that lowers Recovery if possible and boost damage/defenses or give some nice effects for solo. Skills: I invested in Althetics for high Second Wind healing (especially on War Caller it was useful) and in History for that sweet stacking bonus to all defensives from The Giftbearer's Cloth (Unique Cloak) which gives +5 to all defenses apart from Deflection and stacks with History. Both builds are so tanky you can pick whatever race you want and have a great fun with it. You can go Moon Goldlike for War Caller for additional healing early game or for Nature Godlik for +2 Power for both or Human for early game procing of Fighting Spirit. Race: Pale Elf - pure for roleplay reason. CC spells/abilities are worse enemy than damage. Low Resolve because it doesn't really help that much. Perception for accuracy + seeing traps, low con because so much healing I didn't care, High INT because Linger on Chanter and buffs duration. Reason for that being: Hight Might for high healing and damage. Stats: I went with Might 18, Dex 9 (10), Per 17 (18), Con 6, INT 18, Resolve 7.

Troubadour is great for melee class and gave me that nice "Sword Singer" roleplay feeling for my sexy elf. Why these Multiclasses? They combine very well damage, control, summoning (very helpful on solo) and tankiness. He is also thanks to that most flexible- you can stack buffs or spam invocations faster- just adapt to what you need.

Even Sklad -1 cost to offensive chants fall later in game when you get 1 Phrase every 3 sec on Brisket Recitation on. With Brisk Recitation Turn on - you can still cast 2 healing chants and be tanky or one offensive or defensive ability (like Mith Fyr or Her Courage) and gaining Phrases at rate no other Chanter can. Which is great to combo offensive + defensive chant or 2 healing ones etc. Why Troubadour?- with high INT and normal chanting you can linger chants pretty much premanent and have two effects all the time on you. Paladin carry better early game while Fighter carry better late game when you have that Mob Stance + Charge. The difference is Fighter covers AOE damage at cost of spending resources a lot, while Paladin has cheap resources and single target damage potential and lack of AOE but you are pretty much immortal with Lay on Hands, Greater Lay On Hands and White Flames FoD.īoth pretty much can reach insanse Defense ratings (though Paladin with have better Deflection) and damage. Why I cover both? Because they are built pretty much the same and work simillar. Herald: Pladain Kind Wayfarer/ Troubadour.
